Winamp deletes entire GitHub source code repo after a rocky few weeks
  • bekopharm bekopharm 4d ago 100%

    We used to pipe all sorts of 💩 to /dev/dsp just to know how it would sound 🤓

    3
  • Opened an old scientific instrument to see if it works...
  • bekopharm bekopharm 5d ago 100%

    Jul 91? Now I feel old.

    23
  • Got my hands on a ViperPit
  • bekopharm bekopharm 1w ago 100%

    Depends on the build 🤷 Some go with compartments, some use a single Mega for everything.

    This one has nothing like USB. Even the joystick is a serial port. It is a rather old build and it will be a lot of work to get anything functional for PC.

    I'm up for that though :D

    4
  • I made a snap purchase. Kinda a shame that the seller gave up this hobby. Sold everything for an apple and an egg. It's a ViperPit loosely based on a F-16 with a _wild mix_ of panels and hardware. Nothing of this is functional though. Yet. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Feca18809-9846-435b-a2a3-e8e0d3d685be.jpeg) Winter may come! I wonder if I can convert it into a VF-0 (or mount my VF-1 panel on the frame) 🤔 ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F4970e9c7-c1fd-48c6-99f6-58c1199d2f78.jpeg) Man… the feel of those lovely switches and dials alone ❤️

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    2
    The Disappearance of an Internet Domain
  • bekopharm bekopharm 2w ago 100%

    Thanks to GitHub this wonderful article, that made me opt for another domain for my recent project a year ago, is now… drumroll under an .io domain too: https://tamouse.github.io/blog/politics/2019/10/02/why-is-the-io-domain-problematic.html

    Irony much.

    13
  • Smart TVs are like “a digital Trojan Horse” in people’s homes | 48-page report urges FTC, FCC to investigate connected TV industry data harvesting.
  • bekopharm bekopharm 2w ago 100%

    The situation is really bad for consumers. Even with a Pi-Hole and a dumb TV and something like a Fire TV stick (they tend to send lots of telemetry too and apps like Toggo will nag you to oblivion to consent to data mining - if an app asks at all that is).

    I'm slowly building up a Jellyfin library and yeah I jumped the hoops to find a non-smart TV. Wrote about it at https://beko.famkos.net/2022/11/27/on-non-smart-tvs/ and settled with a https://www.homex.eu/u55nt1000.html that ticked all my boxes:

    cheap affordable ☑ 4k (UHD) ☑ dumb non-Smart ☑ HDMI ☑ 55″

    No idea about it's tuner though[1] alas it's not really any longer available in any market space today and I hope it will not die on us any time soon or the quest to find a new one starts again 🤓

    [1] We've a decent external receiver that does all the work and HDMI juggling but even that thing is on the WiFi for software updates and in-house streaming but from what I can tell it behaves at least, which is probably just because it's old by now.

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  • VR is so 90s
  • bekopharm bekopharm 2w ago 100%

    Nö. Das war pervers teuer. Und das noch von nem Laden, der nur Zeug verkauft, was sonst keiner wollte xD

    3
  • VR is so 90s
  • bekopharm bekopharm 2w ago 100%

    I'm not even sure why this was in one of my drawers at all. Stumbled over it randomly today and was confused by this initially because somehow "VR" is marked with "brand new shit" in my head. I should know better but kinda forgot all about it.

    4
  • VR is so 90s
  • bekopharm bekopharm 2w ago 100%

    pew pew. pew pew pew. :D

    2
  • VR is so 90s
  • bekopharm bekopharm 2w ago 100%

    Heh, during that time I only toyed around with cheap anaglyph 3d glasses. I totally love that Elite Dangerous still features such a mode to this day 🤪

    7
  • VR is so 90s
  • bekopharm bekopharm 2w ago 100%

    Huh. Never heard of her. Sounds like something I'd binge :D

    3
  • gaming
    Gaming bekopharm 2w ago 100%
    VR is so 90s

    Random trivia; VR is so 90s 🤪 - this is a photo of an offer for a https://en.wikipedia.org/wiki/VFX1_Headgear for ~500USD in 1997. Apparently it was compatible with games like Mech Warrior 2 and did already feature stuff like head tracking for compatible games.

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    Trying out a 4 monitor config
  • bekopharm bekopharm 1mo ago 87%

    I don't understand that there is always that one with VR showing up.

    Just like when a console gamer posts something you can bet that one of the first to arrive is a member of the PC Masterrace

    How about let people game the way they want?

    6
  • A HUD made from a dead cheap plexi beamsplitter
  • bekopharm bekopharm 1mo ago 100%

    X4 flight model is… lacking. Still a great game. Oh and yeah, FON is a great experience. I'm now at a point where I can launch and land again where I want without damaging… much 🤓

    4
  • A HUD made from a dead cheap plexi beamsplitter
  • bekopharm bekopharm 1mo ago 100%

    That's X4 Foundations. Supports Linux and Vulkan 👍

    4
  • USB CB Radio Microphone Build for ATS & ETS2
  • bekopharm bekopharm 1mo ago 100%

    Woah, that start boom goes into the bones xD

    1
  • This works way better than I expected. This is a static image test for a HUD on my home cockpit using a dead cheap beamsplitter made of plexiglass and a smartphone. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fe5b1c5e2-05c2-4bb1-af51-dec4d94efa3b.jpeg) This works by placing a smartphone (or really any kind of fitting display) below it. The beansplitting characteristic allows some of the light to pass through and will mirror whatever is on the phone display below it. The image is inverted though so a HUD mode requires an already mirrored display mode. There are apps for this but since I use HTML for all my GUI stuff I can probably just use CSS for this task. Most of the work was finding out how to get Firefox to do fullscreen (which can be requested via JS _from a user interaction_ - so it has to be some sort of clickable element) and get it to keep the display always on. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fb63ad56e-4690-453b-81a5-452f59caabe1.jpeg) A more advanced build would use a beamsplitter glass. This thing here is "designed" for cars and is according to the review a really bad product because it doesn't work well with day light or likes to slide around. All problems my desk does not have, of course, so I got this on a whim to see how it would look and I'm mind-blown with the result already 🤓 What do you think? Originally noted at https://beko.famkos.net/2024/09/06/15629330/

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    Demo Star Citizen with OpenTrack Neuralnet head tracking plugin (4k 30fps)(on Linux PC)
  • bekopharm bekopharm 2mo ago 100%

    It does have some protocol overlaps especially for UDP. Not that it's very complicated but it helped me when I implemented this in FreeSpace Open to get head tracking working on Linux PC too 🤓

    1
  • Demo Star Citizen with OpenTrack Neuralnet head tracking plugin (4k 30fps)(on Linux PC)
  • bekopharm bekopharm 2mo ago 100%

    Can't tell for sure either. It Lag feels slightly higher but perfectly fine for trying some head tracking without investing in additional hardware. This depends a lot on the processing power, of course. Cam doesn't matter that much. It seems to read with only ~540 px width or something and any webcam of the last decade should manage ~50 fps with that 🤔

    I'm also uncertain what the current penalty is for running this on Wayland via gamescope, which is really bringing my rig to it's limits.

    3
  • cross-posted from: https://discuss.tchncs.de/post/21415025 > It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive. > > Demo: [https://makertube.net/w/groS1wpAhP8XYE75vJwX32](https://makertube.net/w/groS1wpAhP8XYE75vJwX32) > > HowTo: [https://simpit.dev/systems/opentrack/](https://simpit.dev/systems/opentrack/)

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    0

    It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive. Demo: [https://makertube.net/w/groS1wpAhP8XYE75vJwX32](https://makertube.net/w/groS1wpAhP8XYE75vJwX32) HowTo: [https://simpit.dev/systems/opentrack/](https://simpit.dev/systems/opentrack/)

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    > We are sorry but the generation of your export archive has failed: >> The specified bucket does not exist: user-exports > Please contact your administrator if the problem occurs again. This is an export on https://tube.tchncs.de/my-account/import-export _without_ video data. It fails immediately. Please add that bucket so I can export my user data.

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    github.com

    @fk_tech shoved my nose on Monocoque today, which appears to become an alternative to Simhub: Cross Platform device manager for driving and flight simulators, for use with common simulator software titles. It supports e.g. bass shakers, tachometers, simlights, simwind through USB and Arduino serial. And it works on Linux PC: [https://github.com/Spacefreak18/monocoque](https://github.com/Spacefreak18/monocoque) See a demo on [https://www.youtube.com/live/GVghB4aMEmY](https://www.youtube.com/live/GVghB4aMEmY) by @fk_tech I also jumped into their Matrix room (`#simracer:matrix.org`) and they seem like a friendly bunch too. Mebbe worth to keep on the radar. Edith says: Shorter videos to get the gist: * https://www.youtube.com/shorts/TznEHQ4lPZM * https://www.youtube.com/shorts/t27kFte_fIE

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    www.youtube.com

    Found this on my daily YT journey for home cockpits and I can get behind that channel slogan :D Pretty wild how much know-how is laid out there. Extra kudos for using FreeCad instead of Fusion360.

    8
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    tube.tchncs.de

    cross-posted from: https://discuss.tchncs.de/post/18462516 > I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years. > > I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/ > > This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54

    12
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    tube.tchncs.de

    I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years. I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/ This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54

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    cross-posted from: https://discuss.tchncs.de/post/18005749 > Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again). > > Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods. > > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fc716f028-012c-4532-8e0a-64b628411b17.jpeg) > > After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea. > > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fee4c81b0-55df-432b-b8e1-fe2ca78a6d5e.jpeg) > > The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece. > > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fec97af31-775f-4bc6-adc1-583e633a6a55.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fa96977bd-30bc-46cc-88bc-6cfa97b27038.jpeg) > > I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release. > > I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors. > > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F5ecef59f-94d3-4b6e-8472-c808d7a47047.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fe1f749db-5f36-47c2-a3e3-dc5001b73b14.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F3606eb0f-d17c-49df-bb1b-c85b529e3edf.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F68f78f1b-f602-44a6-b3de-b14fbd74f387.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F105b0d9b-5e82-4de8-936b-8b844f4b89fa.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F295b2a9a-1470-4734-bccb-fce4bb4e8099.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fbefbb89a-fc1d-46e1-8712-55ff004b7b51.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F5a560b70-d6c1-4862-a4ed-5ffddf9e294d.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fc9077730-8ce3-49b3-9233-6ab5529cdbe5.jpeg) > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F649644d4-565d-413d-ba94-4affc5abba6c.jpeg) > > Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️ > > Mebbe something for https://lemmy.world/c/bsg too 🤔 > > Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/

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    Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again). Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fc716f028-012c-4532-8e0a-64b628411b17.jpeg) After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fee4c81b0-55df-432b-b8e1-fe2ca78a6d5e.jpeg) The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fec97af31-775f-4bc6-adc1-583e633a6a55.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fa96977bd-30bc-46cc-88bc-6cfa97b27038.jpeg) I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release. I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F5ecef59f-94d3-4b6e-8472-c808d7a47047.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fe1f749db-5f36-47c2-a3e3-dc5001b73b14.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F3606eb0f-d17c-49df-bb1b-c85b529e3edf.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F68f78f1b-f602-44a6-b3de-b14fbd74f387.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F105b0d9b-5e82-4de8-936b-8b844f4b89fa.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F295b2a9a-1470-4734-bccb-fce4bb4e8099.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fbefbb89a-fc1d-46e1-8712-55ff004b7b51.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F5a560b70-d6c1-4862-a4ed-5ffddf9e294d.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2Fc9077730-8ce3-49b3-9233-6ab5529cdbe5.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fdiscuss.tchncs.de%2Fpictrs%2Fimage%2F649644d4-565d-413d-ba94-4affc5abba6c.jpeg) Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️ Mebbe something for https://lemmy.world/c/bsg too 🤔 Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/

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    tube.tchncs.de

    I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this. Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❤️ Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up 😆 Not too shabby considering that this was my 3rd landing at all.

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    www.youtube.com

    Note, not mine. Similar to mine. In fact totally down my alley :D (Yes, I posted this over at https://discuss.tchncs.de/c/diysimulators too - I have no idea how to cross-post from Lemmy - can this be done at all?)

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    tube.tchncs.de

    ⚠️ grandpa gaming inbound In 2020 I checked some old backup disks of mine and found to my utmost joy a copy of my former UT2003 installation. This is a Linux native 32bit build that is now over 20 years old. Well, LinuxGaming is hard because who can support 500 distributions, right? This worked just fine in 2020 on Fedora 31. Today I gave it another spin in 2024 on Fedora 38 on Wayland with PipeWire 😀 Hell yeah, the muscle memory is still there 🤘🤓🤘 (tbf the SDL1.2 compat lib rocks most of this but it's really all still there)

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    I had a bad feeling about this but it somehow worked out.

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    https://www.elitedangerous.com/update-notes/4-0-18-02

    > Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763) Nothing short of a miracle 🤓

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    o7 CMDRs, made a tiny demo video show-casing the SimPit in Elite Dangerous 🙃 Pick your poison: https://tube.tchncs.de/w/1nokGf66oWj34EdMvxYbSn / https://www.youtube.com/watch?v=mXofGR4GRLk Just slaughtering pirates (wasn't in the cockpit for months) but you get to see it from a first person perspective this time because I strapped the camera to my headphones 🙃

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    As an avid[1] X4 Foundations player I'm more than happy that I stumbled over [@egosoft@mastodon.social](https://mastodon.social/@egosoft) today. I couldn't find a cross referencing link from their website [yet] but I did check back on their Discord and got the confirmation by belgoray that this account is indeed official [1] I'm really batshit crazy about this game - heck I even hacked it to sideload an UDP server to interface with my home cockpit 🤓

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