https://torrentfreak.com/game-companies-list-fitgirl-repacks-as-a-notorious-piracy-threat-241020/

>The ESA, which represents several major gaming companies, has shared an updated list of notorious piracy threats with the U.S. Government. One of the notable newcomers is FitGirl-Repacks, which has been a dominant player in the game piracy landscape for years. Meanwhile, ESA's report no longer mentions malware, cryptocurrencies, or Scene release groups, which were previously seen as 'growing trends'.

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DLSS Frame-gen Is coming to Linux
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFU
    furzegulo
    3d ago 100%

    I've tried dlss frame gen on the finals and it seems to be working fine. Though at first I thought the audio crackling was because of fg, but it seems to be happening on all versions of proton.

    1
  • https://youtu.be/3MywSvb4L94

    You can try out the Proton-Cachyos with frame gen package if you're on arch-based systems with `pacman -U archive.cachyos.org/proton/proton-cachyos-1:9.0.20240928-1-x86_64_v3.pkg.tar.zst` or you can download custom tkg-proton with frame generation from [mediafire.com/file/lv7d8jci0gyf6z0/proton_dlssfg.tar.zst/file]() and put into your ~/.steam/steam/compatibilitytools.d/

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFI
    Firefox 2w ago
    Jump
    🤍 Appeal to the Browser Goddesses 🤍
    https://lists.archlinux.org/archives/list/arch-dev-public@lists.archlinux.org/thread/RIZSKIBDSLY4S5J2E2STNP5DH4XZGJMR/

    >We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers. >This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux. >These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

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    25
    Top 5 Features Coming to GIMP 3.0
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFU
    furzegulo
    4w ago 100%

    the gimp nightly builds seem to be pretty stable now. if you want to try out the latest and greatest features, you can easily install them with flatpak.

    19
  • Top 5 Features Coming to GIMP 3.0
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFU
    furzegulo
    4w ago 100%

    indeed! a few years ago i finally bit the bullet and decided to learn how use gimp with his tutorials and i haven't missed photoshop since.

    10
  • https://youtu.be/B57M7DdUlwc

    >In this video, I provide an overview of the 5 best or most exciting features coming to the highly-anticipated GIMP 3.0 release! These are my 5 favorite new features coming to GIMP 3.0, including non-destructive editing, smart guides, and CMYK support.

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    https://youtu.be/l4kqXR1ZbRA

    >Google researchers had their AI "make" a Doom level, and now they're claiming they have a game engine. It is arrogant nonsense, and it only proves how desperate they are to take jobs away from every type of creator they can. >It's particularly offensive to do this with Doom, since making maps for that game is a particular art form, and individual creators are regarded very highly. To traipse into their scene and claim you can do it automatically is just... it's just disgusting. >#Doom #AI #Google #Techbo #GameDesign #GameDev #JimSterling #Jimquisition #StephanieSterling #Games #Gaming #Videogames

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    https://system76.com/cosmic

    The isos with Cosmic alpha are now downloadable from system76's site!

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    www.nvidia.com

    Fixed a bug that caused widespread crashing with Xwayland games. Fixed a race condition involving modeset ownership which could lead to flip event timeout errors when enabling the 'fbdev' kernel module parameter in nvidia-drm. Fixed a regression that caused nvidia-powerd to exit when nvidia-dbus.conf was not present in the /etc/dbus-1/system.d/ directory. Fixed a bug that could cause memory corruption while handling ACPI events on some notebooks. Fixed a bug that could cause external displays to become frozen until the next modeset when using PRIME Display Offloading with the NVIDIA dGPU acting as the display offload sink.

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    www.kansalaisaloite.fi

    Suojellaan suojelualueet – Lakialoite luonnonsuojelualueiden rauhoittamiseksi kaivostoiminnalta

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    www.phoronix.com

    Friday's release of Wine 8.22 is expected to be the last bi-weekly feature release before shifting focus to the code freeze and making Wine 9.0 ready for release in early 2024. It's coming down to the finish line how much more Wine Wayland driver functionality will be merged in time. A few days ago Wine Wayland's Vulkan support evolved into a usable state while today "part 11" of the Wine Wayland enablement was merged. This 11th set of Wine Wayland driver patches is for mouselook support, including wiring up ClipCursor and relative motion events. The relative mouse cursor support in particular is important for first person shooters and other games. More details on this latest Wine Wayland code to be merged upstream can be found via this MR. As with the other Wine Wayland work, it's being carried out by Collabora's Alexandros Frantzis. Opened today is also another merge request for the Wine Wayland driver with that change-set intended to apply surface configuration during Vulkan presentation. This fixes some games running that they resize the area as they become full-screen.

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    www.phoronix.com

    WINE The third and final part of the Vulkan enablement code for allowing Vulkan API graphics use within the Wine Wayland driver has been merged to Wine Git. There's been Vulkan support being worked on for Wine Wayland that was split into three sets of patches. The final portion of this work by Collabora's Alexandros Frantzis has now been merged -- meaning Vulkan use by Windows software (or going Direct3D to Vulkan) running on Linux within a Wayland native environment is now do-able. However, mouse not all games will be working properly yet until additional mouse functionality is implemented: > "With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don't currently support what's needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet." See the merge for more details. With the Wine 9.0 feature freeze quickly approaching it remains to be seen if any more of the Wine Wayland code will make it in time for this next stable Wine release due out in early 2024.

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