bi_tux 1w ago • 100%
it's ok, you had no way of knowing it and I imagine most people here fortunately don't know the terms meaning on 4chan
bi_tux 1w ago • 100%
I only speak english and german, no spanish
bi_tux 1w ago • 100%
something like tricorders, they'd be kinda usefull for medical personel or engineers, of course they wouldn't be as advanced as in tng, but still
also I'll get one as soon as they're invented
bi_tux 1w ago • 100%
anarcho-syndicalism theory and practice by rudolf rocker, it was let's say enligthening, I was already an anarchist before reading it, but now I'm an anarcho-syndicalist
currently reading networking in the rust programming language btw
bi_tux 1w ago • 100%
seeing this 7d later the "hon" at the end just killed me (hon is actually a term used to describe unpassing transwomen who are percieved as ugly, mostly used on 4chans /lgbt board)
bi_tux 1w ago • 100%
you should be fine, just keep in mind, that estrogen will work better when being in a calorie surplus instead of a deficit (it affects breast growth, female fat distribution and anything fat related)
bi_tux 1w ago • 89%
you don't like cops, because they take a lot of resources for mostly nothing
I hate cops because I'm an anarchist and think the state shouldn't have a monopoly on violence
we're not the same
bi_tux 1w ago • 84%
it's ironic coming from you, I literally recognize you
bi_tux 1w ago • 100%
> be tankie
> have wet dream
> counter strike voice
> terrorists win
bi_tux 1w ago • 88%
members of the venguard party don't usually end up in work camps tho, also those work camps are just educational instututions to denazify the population!!!11!11!
bi_tux 1w ago • 96%
no, all authoritarians have the same values
I don't really get why my whole acc was banned for 3 comments (some other comments where banned too, but out of pribcipal I think) they just sayed my acc was apologizing genocide or something (even tho I never mentioned Israel)
bi_tux 1w ago • 25%
but I MADE it political and that's what counts (please don't take me serios at this point)
bi_tux 1w ago • 35%
that COULD THEORETICALLY be the case, however I refuse to belive that anything my mastermind shits out could even be considered unfunny
also it's funny because republican == transphobic + dumb
bi_tux 2w ago • 100%
not that often (maybe like 2 times a month)
bi_tux 2w ago • 33%
you could literally host such a website on a phone
bi_tux 2w ago • 100%
wow, who would've thought that building ghost cities out of tofu doesn't lead to sustainable economic growth
This happend to me right noww as I tried to write a gui task manager for the GNU/Linux OS
also he thought that the CCP wasn't even suppressing free speech, guess who just got banned from a certain tankie cercle jerk instance
ofc I imediatly upgraded it from winxp to gnu/linux
also ik, I still use neofetch instead of hyfetch
So I thought about this in the shower amd it makes sense to me, like praying and stuff never worked for most people I know, so a direkt link to god gotta be unlikely. That made me conclude that religion is probably fake, no matter if there's a god or not. Also people speaking to the same god being given a different set of rules sounds stupid, so at least most religions must be fake.
Why do some cars have their engines in the front and some in the back, what are the advantages and disadvantages of the two builds. And why doesn't every car have full wheel drive?
So I want to update the sprite so my character looks in a different direction each time the player presses left/right, how could I do this? I can't do it in the setup fn, since it's a startup system, appreciate any help EDIT: changed formating here is my code: ``` use bevy::prelude::*; `fn main() { App::new() .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) // prevents blurry sprites .add_systems(Startup, setup) .add_systems(Update, animate_sprite) .add_systems(Update, player_movement_system) .run(); } const BOUNDS: Vec2 = Vec2::new(1200.0, 640.0); static mut FLIP_BOOLEAN: bool = false; fn set_flip_boolean(boolean: bool) { unsafe { FLIP_BOOLEAN = boolean; } } fn get_flip_boolean() -> bool{ unsafe { FLIP_BOOLEAN } } #[derive(Component)] struct Player { movement_speed: f32, } #[derive(Component)] struct AnimationIndices { first: usize, last: usize, } #[derive(Component, Deref, DerefMut)] struct AnimationTimer(Timer); fn animate_sprite( time: Res<Time>, mut query: Query<(&AnimationIndices, &mut AnimationTimer, &mut TextureAtlas)>, ) { for (indices, mut timer, mut atlas) in &mut query { timer.tick(time.delta()); if timer.just_finished() { atlas.index = if atlas.index == indices.last { indices.first } else { atlas.index + 1 }; } } } fn setup( mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>, ) { let texture = asset_server.load("sprites/Idle01.png"); let layout = TextureAtlasLayout::from_grid(Vec2::new(64.0, 40.0), 5, 1, None, None); let texture_atlas_layout = texture_atlas_layouts.add(layout); let animation_indices = AnimationIndices { first: 0, last: 4 }; let boolean = get_flip_boolean(); commands.spawn(Camera2dBundle::default()); commands.spawn(( SpriteSheetBundle { texture, atlas: TextureAtlas { layout: texture_atlas_layout, index: animation_indices.first, }, ..default() }, Player { movement_speed: 500.0, }, animation_indices, AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)), )); } fn player_movement_system( time: Res<Time>, keyboard_input: Res<ButtonInput<KeyCode>>, mut query: Query<(&Player, &mut Transform)>, ) { let (guy, mut transform) = query.single_mut(); let mut movement_factor = 0.0; let mut movement_direction = Vec3::X; if keyboard_input.pressed(KeyCode::ArrowLeft) { movement_factor -= 1.0; movement_direction = Vec3::X; set_flip_boolean(true); } if keyboard_input.pressed(KeyCode::ArrowRight) { movement_factor += 1.0; movement_direction = Vec3::X; set_flip_boolean(false); } if keyboard_input.pressed(KeyCode::ArrowUp) { movement_factor += 1.0; movement_direction = Vec3::Y; } if keyboard_input.pressed(KeyCode::ArrowDown) { movement_factor -= 1.0; movement_direction = Vec3::Y; } let movement_distance = movement_factor * guy.movement_speed * time.delta_seconds(); let translation_delta = movement_direction * movement_distance; transform.translation += translation_delta; let extents = Vec3::from((BOUNDS / 2.0, 0.0)); transform.translation = transform.translation.min(extents).max(-extents); } ```
I hope this isn't out of context, also I don't want to "own the libs" or something here, I'm actually interested.
I don't know where else to post this, so here you go: - How reliable is the yazio kcal counter - Does it use anything - Are there FOSS alternatives the reason I'm asking is because I weighted everything I ate and put it into the app, according to the app I should have eaten 1600kcal, but I feel lile I ate 3000kcal EDIT: I mean the kcal I ate all day, I didn't eat that much at once obviosly would appreciate help and advise
tbh I did a horrible paint job, but she still liked it EDIT: the parts are 3d printed (not my model tho)