Deus Ex Randomizer v2.7.1 Barrels O'Fun!
github.comDownload DXRandoInstaller.exe
in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.
Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.
Trailers
::: spoiler Click to show trailers
If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:
Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!
Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!
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See the full README here. Also check out our Discord and Mods4Ever.com
Major Changes
- Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer (look in the Rando menu).
- Weapons that fall out of enemy hands due to damage now have ammo
- M14 Silo: Howard radio room closer to window, and added computer in machine shop
- Added option to automatically put away in-hand items when trying to pick up decorations
- Nerfed automatic power recirculator slightly
- Gas colliding with enemies is now more consistent
- You now start with 6575 skill points, and Zero Rando defaults to Trained pistol with 5000 points remaining like vanilla does (except without the exploit/bug with untraining pistol)
- More goal locations mutual exclusions, to reduce the difference between best seed and worst seed for each mission
- M02 subway vents start and subway ambrosia because of easy skill points
- M02 warehouse alley generator and sewer jock, this combo was too easy
- M08 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
- M12 starting front gate and exiting at front gate, because that's too much walking back and forth, also slightly moved front gate start forwards where Tong normally is
Minor Changes
::: spoiler Click to expand Minor Changes
- Option for quickload to load the latest save instead of only the quicksave slot
- Removed default "disallow skill upgrades" for Extreme and Impossible
- Guards outside NSFHQ map can now become hostile
- Fixed some issues with ShotTime (weapon firing cooldown) when changing ammo types, like 20mm HE
- Slightly increased head/torso damage multipliers, Zero Rando uses vanilla
- Microfibral Muscle aug now subtly allows you to jump while carrying heavier decorations
- First level allows jumping with chairs and trashbags
- Second level (max) allows jumping with small metal crates
- Slightly more pistols and batons, slightly higher pistol max ammo, slightly fewer assault rifles and throwing knives
- Augmentation hum sound continues when loading a new map
- Merchant Hints and greetings
- Le Merchant more aggressive
- Fixed losing crates to the void when climbing ladders
- Fixed remember crouch through saves and across map transitions
- Improved marking of some bingo goals red
- Fixed Miguel disappearing when you left him behind
- Tech goggles and vision enhancement aug can now see what items are inside of crates
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