Rustlang

Just dropping this here so others who stumble upon this magazine get some idea what this place is about 😁

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https://blog.rust-lang.org/2023/08/24/Rust-1.72.0.html

Empowering everyone to build reliable and efficient software.

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https://blog.rust-lang.org/2023/08/03/cve-2023-38497.html

The Rust Security Response WG was notified that Cargo did not respect the umask when extracting crate archives on UNIX-like systems. If the user downloaded a crate containing files writeable by any local user, another local user could exploit this to change the source code compiled and executed by the current user.

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https://blog.rust-lang.org/inside-rust/2023/07/25/leadership-council-update.html

Hello again from the Rust Leadership Council. In our first blog post, we laid out several immediate goals for the council and promised to report back on their progress. It has been about a month since our first update so we wanted to share how it's going and what we're working on now.

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Simple question. What do you use for editing Rust code? Why? I'll start. I use VS Codium, but every now and then I give Neovim and even GNOME Builder a shot.

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https://blog.rust-lang.org/2023/07/13/Rust-1.71.0.html

The Rust team is happy to announce a new version of Rust, 1.71.0. Rust is a programming language empowering everyone to build reliable and efficient software. What's in 1.71.0 stable ========== * C-unwind ABI * Debugger visualization attributes * raw-dylib linking * Upgrade to musl 1.2 * Const-initialized thread locals

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Pngme is a tutorial where besides having a spec and unit tests, there is no real hand holding for figuring out how to implement something except for links to locations in the rust docs that might be useful. Has anyone come across similar tutorials/projects? Edit: I found this Rusty CS curriculum on github that has a ton of projects that seem very similar to the pngme book. I'm probably going to go through it/follow through it to see how it holds up as its currently incomplete but looks very promising: [https://github.com/AbdesamedBendjeddou/Rusty-CS](https://github.com/AbdesamedBendjeddou/Rusty-CS) I had a look at the ray tracer challenge book, and it seems language agnostic, so I'm thinking of saving that for the language that I finally settle on.

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